Showing posts with label Navigational Hazards. Show all posts
Showing posts with label Navigational Hazards. Show all posts

Tuesday, November 10, 2020

Mreen

Original recipe next to very mild conversion.


"We're not sure about the new guy."
25mm Ouvre-boĆ®te (MegaMiniatures OOP), Cheap Chinese knock-off of Bandai "Gouf" (Rhode Island Novelty Company "Battle Space Robot"), Reaper Bones 77047 Goldar the Barbarian
Number Appearing: Never more than 4, usually just one, probably no more than a dozen exist at all

Size:  Ten feet tall and bullet-proof

Armor:  Nth generation self-repairing variable-albedo laminate

Resilience: That which does not kill them makes them stronger.

Intelligence:  Artificial

Communication:  Abrupt and lacking in tact.

Disposition:  Militant

Violence:  In spades.  Also *with* spades.

Enemies:  All who hinder the completion of their mission.

Aims:  Return the Crown Princess to the Capitol for Coronation.  There are unforeseen transportation issues.

Peculiarities:  Might be sort of dead.  Doesn't slow them down much.

Treasure:  Owed a budget-annihilating level of back pay.
Format cheerfully swiped from They Stalk the Underworld


Children are told ridiculous tales for their amusement about silly creatures known as the Mreen (one of the quirkier aspects is that the word "Mreen" is always capitalized).  Absurd constructs with necks of leather and jars for heads, a bizarre code of honor (including an annual requirement for cake), and what seems, at first glance, to be a decided lack of critical thinking skills.  Many of the tales are about a Mreen named Privet Shmucktelly and his hilarious misunderstandings and mishaps with assorted magical tools ("Privet Shmucktelly and the box of Grid Squares" is a perennial favorite).  These aren't like those creatures of legend.  They are the self-same creatures - older, possibly wiser, and definitely free of tale-tellers' distortions.  They are the surviving(?) Marine Contingent of the Imperial Cruiser Pandora, and they have been on duty for a very long time.

On the Island of Knossos, there is only one suitable place for boats to make landfall, inside a natural harbor on the southern side.  On the wall of the harbor is a message, carved in the stone of the cliff in characters a yard high and a hand deep, and rendered with precision that would not be credible if it were not also demonstrable.  The characters are readable to any scholar, over four hundred years old, and don't make much sense.  They are a distance, a direction, a date in the near future, and twelve words that most scholars assume to be names.  They are directions to find where the escape pod containing the Crown Princess will make landfall due to orbital decay.  That's when the trouble starts.  As Presumptive Empress, the Crown Princess can override any and all military orders and directives.

The Marines are trapped in their suits due to a Coronation Directive.  The suit AI is to keep them on duty until they can deliver their charge to the place of coronation or are relieved by an appropriately sized force of body guards.  The previous record for being under Coronation Directive is 273 hours.  Pandora's Leathernecks have been on duty for over 423 years.  Between their advanced age, suit AI, nanotech repairs to their failing bodies, and the fact that nobody has opened a suit in centuries, even the Marines aren't entirely certain if they're still alive in a strictly biological sense.  It doesn't matter.  What does matter are the factors that hamstring their mission: namely the need to barracks lawyer the suit AI to get anything done, and reliance on field expedient power supplies.  The first is what's kept them from building an empire and starting a space program (Coronation Directive is intended to be a short term emergency protocol).  The second is why they ride in wagons or on boats and whack hostiles with shovels instead of accelerated particles.  It's also why they sometimes take up causes with locals that can get them necessary supplies.



The outlaw Sergei d'Gisbourne was judged to be dangerous enough to require several Mreen for his extraction from Quaker Tower.  He ended up leaving through an arrow slit - involuntarily. 

Tuesday, December 26, 2017

Sky Whales


The real ones like belly rubs.
Number Appearing:  Seasonally dependent

Size: USS Macon

Armor:  Not really.

Resilience:  Not much for the size, but still take a lot of killing.

Intelligence:  Fairly high.

Communication:  Flatulent trumpeting.

Disposition: Bubbly.

Violence:  Would prefer not to.  Equivalent to being kicked by a freighter if convinced otherwise.

Enemies:  Cloud Kraken, whalers, The Knights of Thunder

Aims:  Muck about in the troposphere having a good time.

Peculiarities:  Flying cetacean isn't weird enough?

Treasure:   Flubber

The deadliest creature on the Sea of Grass isn't the hungry Steppe Tiger, or the stampeding Purple Buffalo, or even your cuddly friend the Death Worm.  It is the Mountain Locust.  Which is more or less exactly like a grasshopper, except that it has both the capability and preference for inviting several billion relatives over at dinner time.  This can effectively reduce the contents of the The High King's granaries to dust and echoes.  This makes The High King very interested in protecting creatures that can devour several tons of locusts at a sitting.  And his subjects in the area very interested in heavily reinforced roofs, because they are very literally lower than whale dung.

Like normal whales, Sky Whales represent a very large concentration of (often illegal) resources to those able and willing to take them, and a serious mess when they beach themselves.  Their feeding grounds are
above the Sea of Grass during summer, and they winter in their breeding grounds higher up and further towards the equator.

Format cheerfully swiped from They Stalk the Underworld

Saturday, September 17, 2016

Celestial Exiles

Whenever a large group of people interact, those with power will inevitably decide that certain individuals are inconvenient.  A time honored solution to this problem is exile to the provinces.  This solution is particularly attractive when it is nigh impossible to return without intervention from the exiling authority (sometimes you want them back).

The Celestial Empire is no different.  Where the Celestial Empire *is* different is that, being at the top of the g-well, they can drop their troubles off literally anywhere on the globe.  Or the moon, for that matter, but that's a whole separate set of anomalies.  You can do the orbital mechanics and such for how long it takes to lob an object upward from somewhere outward/down from the Celestial Palace (roughly 15,000 miles up, give or take a bit) and drop it onto terra firma in the equivalent of Saskatchewan if you like, but let's just assume that they can and that the transit time for a one-way trip is unimportant.  They can then decide if they feel like dropping supplies, reinforcements, etc.  - or not.  The thing about exiling nobles is that they don't go alone.  They have staff and bodyguards and obnoxious political supporters to accomplish whatever nominal task you sent them out for besides "not being here".  So the drop zone can get pretty big depending on the rank of the exile, or be fairly small for someone genuinely unpopular.

What all of this means for folks with a gravity habit is that the Celestial Empire is in the habit of dropping large groups of well-trained, well-armed, absurdly ignorant and incredibly desperate people literally out of the blue.  Have fun with that.

Friday, July 1, 2016

Drop Pods of the Celestial Empire

The bulk of the Celestial Empire is centered on the midpoint of the Beanstalk, at an altitude of roughly 15,000 miles.  Climbing down is analogous to circumnavigating the world on a stairmaster.  Even if you've got the thighs for it, it's really time consuming.  Falling, on the other hand, is relatively low impact (initially, anyway) and a whole lot faster.  In a nutshell, the drop pod is exactly that - a modified hollow seed pod for dropping people and cargo to places farther down the g-well.  Don't ask me how they aim what amounts to a giant dandelion seed, but they seem to be accurate to within a couple hundred yards or so.

Game stuff:

  • While they can vary in size, these are roughly equivalent to ship's boats.  Cargo/Personnel capacity equivalent to anything from a dinghy through a small pinnace.
  • Due to assorted peculiarities in the laws of physics around anything as decidedly impossible as a live space elevator, pods fall at a more or less constant terminal velocity of 300 mph.  This means that they may end up falling for a little over two days if they go all the way to the surface, followed by some pretty rough (but non-lethal) bouncing.  Cavalry (and other mounted troops) may not take this very well.
  • The counterweight is actually "down" from the midpoint, so they can drop in that direction as well.
  • You're more or less on your own to climb back up, but supply pods can be dropped along your route.

Friday, February 5, 2016

Cloud Kraken

We're gonna need a bigger boat.


Number Appearing:  No survivors have reported seeing more than one

Size:  No survivors have ever seen the whole thing - but big enough to take an air ship

Armor: Not really

Resilience:  Tentacles are rubbery, hard to cut, and long enough to keep opponents away from the vital bits

Intelligence: Cephalopod

Communication: Skin pattern changes, to include bright flashes that mimic lightning.

Disposition: Hungry

Violence:  Great big tentacles leading to enormous beak

Enemies: Sky Whales

Aims:  Live fast.  Die young.  Leave an enormous floppy corpse.

Peculiarities:
  • Some survivors report a strange "Ulla Ulla" sound in the vicinity of the encounter.
  • Hunt throughout the Troposphere, but won't come below the cloud deck.  Won't come within a few hundred feet of the ground in most places due to trees, hills, etc.  Unexplained disappearances on the Sea of Grass may be linked to foggy weather.
  • Can create a noxious opaque cloud the size of an air ship when they feel the need to cover their escape.
  • Flying Squid are a real thing, which is pretty darned peculiar.

Treasure:  How do you feel about calamari rings?



Format cheerfully swiped from They Stalk the Underworld

Obligatory PSA

I don't really post about my personal life.  I don't generally feel that it's of interest to the three of you or the hundreds of adoring spambots that congregate here.  But I've been out of action with a brain injury for the past six months because someone decided that the screen of his phone was more important than looking through his windshield and ended up parking in my trunk at about 40 mph.  So if y'all could refrain from playing Angry Birds whilst driving or operating heavy machinery that'd be fabulous.