Sunday, February 21, 2016

Herd Snail


Number Appearing: Herd

Size: Watermelon to cargo van

Armor:  Thick stony shell

Resilience:  Surprisingly difficult to kill

Intelligence:  Not that you'd notice.

Communication:  Not much.

Disposition:  Sluggish.

Violence:  May stab other snails as foreplay.  Otherwise no.

Enemies:  Rustlers, assorted carnivores, Gourmands

Aims:  Not as such.

Peculiarities:

  • Vulnerable to salt.  Snailherds use goads tipped with rock salt.
  • There are legends of very patient knights training the beasts as Destriers for no readily apparent reason.  Snail jousting may be popular in faraway lands that haven't heard of cricket, competitive walking, and other forms of spectator tedium.
  • Those raised as livestock usually don't get much bigger than a small cottage, but keepers of snail lore maintain that they never stop growing and do not die of old age.
  • Rustling them via herding isn't really practical.  Rustlers on the Beanstalk tend to roll them to a waiting flying boat at the nearest leaf edge.  Turns out that the hulls of flying boats are inexplicably delicious to herd snails, so one way or another they don't go very far.
Treasure:  Love darts (piercing blades of a size relative to the snail, very effective vice boneless creatures), vaqueta steaks, Copious quantities of disgusting acid-proof slime

Format cheerfully swiped from They Stalk the Underworld

Friday, February 5, 2016

Cloud Kraken

We're gonna need a bigger boat.


Number Appearing:  No survivors have reported seeing more than one

Size:  No survivors have ever seen the whole thing - but big enough to take an air ship

Armor: Not really

Resilience:  Tentacles are rubbery, hard to cut, and long enough to keep opponents away from the vital bits

Intelligence: Cephalopod

Communication: Skin pattern changes, to include bright flashes that mimic lightning.

Disposition: Hungry

Violence:  Great big tentacles leading to enormous beak

Enemies: Sky Whales

Aims:  Live fast.  Die young.  Leave an enormous floppy corpse.

Peculiarities:
  • Some survivors report a strange "Ulla Ulla" sound in the vicinity of the encounter.
  • Hunt throughout the Troposphere, but won't come below the cloud deck.  Won't come within a few hundred feet of the ground in most places due to trees, hills, etc.  Unexplained disappearances on the Sea of Grass may be linked to foggy weather.
  • Can create a noxious opaque cloud the size of an air ship when they feel the need to cover their escape.
  • Flying Squid are a real thing, which is pretty darned peculiar.

Treasure:  How do you feel about calamari rings?



Format cheerfully swiped from They Stalk the Underworld

Obligatory PSA

I don't really post about my personal life.  I don't generally feel that it's of interest to the three of you or the hundreds of adoring spambots that congregate here.  But I've been out of action with a brain injury for the past six months because someone decided that the screen of his phone was more important than looking through his windshield and ended up parking in my trunk at about 40 mph.  So if y'all could refrain from playing Angry Birds whilst driving or operating heavy machinery that'd be fabulous.